Socom Fireteam Bravo 2 Save File
Save Game File: 05/21/06: Marshy: 607K: 100% complete all weapons and characters including elite seal and all crosstalk missions from socom 3 and fireteam bravo complete: Save Game File: 04/24/06: Turd_boy: 606K: Characters for Socom 3 unlocked, weapons and elite seal unlocked for Bravo online. Socom Fireteam Bravo 2. Response to Socom Fireteam Bravo 2 2006-12-26 21:41:36. W.e get on ur PSP and to the server named tehpwn-'s game on US East 1.
Socom Fireteam Bravo 2 Walkthrough
Jump to navigationJump to searchDeveloper(s) | Zipper Interactive |
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Publisher(s) | Sony Computer Entertainment |
Designer(s) | Ed Byrne |
Composer(s) | Justin Burnett |
Series | SOCOM U.S. Navy SEALs |
Platform(s) | PlayStation Portable |
Release |
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Genre(s) | Third-person shooter |
Mode(s) | Single-player, multiplayer |
SOCOM U.S. Navy SEALs: Fireteam Bravo 2 is a video game for the PlayStation Portable handheld and the sequel to SOCOM: U.S. Navy SEALs Fireteam Bravo. The game was released in North America on November 7, 2006. This game is also able to sync with the PlayStation 2 game SOCOM U.S. Navy SEALs: Combined Assault in order to unlock bonus features.
Fireteam Bravo 2 features a new campaign, multiplayer maps, and new features such as Command Equity (CE) and Local Influence (LI). Fireteam Bravo 2's campaign mode offers 14 story missions, a variety of partners including the sniper LONESTAR, and two partners codenamed BRONCO and WRAITH, a support gunner and stealth/CQC specialist, from SOCOM: U.S. Navy SEALs: Mobile Reco which was available for cell phones, and dynamically generated instant action missions.
The game takes place solely in the fictional country of Adjikistan. The country is supposedly situated somewhere in the Afghanistan/Pakistan region of Central Asia and features a number of environment and climate zones, allowing for the game to feature a wide variety of landscapes and settings while working within one large, connected story. The main adversaries throughout the game are mercenaries, often abbreviated as 'mercs.'
The online multiplayer servers were shut down on August 31, 2012.[1]
Features[edit]
- Command Equity system (often referenced to as 'CE') provides rewards for how well core aspects of a mission are completed, while Local Influence (LI) rewards those who help local causes and limit civilian casualties. Use them to gain access to new weapons, equipment, intel, air-strikes and local support. It is also earned in online games, and as well used for items that one could use in online mode, especially clothing for either character on the SEALs or Mercenaries' side.
- Battle through eight new multiplayer maps, as well as four of the original Fireteam Bravo maps, and three new game types (Tug of War, Capture the Flag, Target) playable in Infrastructure Mode and Ad Hoc modes.
- Enhanced Crosstalk with SOCOM: U.S. Navy SEALs Combined Assault for the PS2, including a single story arc, and all new action events and unlockables.
- Association with Naval Special Forces ensures realistic SEAL team tactics, missions, and character movements.
- Asymmetrical mission structure allows players to play missions in any order they want. Completed mission areas can open new missions and objectives for the player to complete.
Plot[edit]
The story is set in Adjikistan, a fictional country that is experiencing civil unrest. At first, it appears that the Adjikistani rebel factions are simply terrorists, but as the story progresses it is revealed that the president of Adjikistan, Ismail Karim, is in fact corrupt and using his influence and hired European mercenaries to crush all who oppose him. The levels progress from fighting guards of poppy plantations to high intensity firefights involving extremely well armed mercenaries. The rebels, who are attempting to overthrow the corrupt government, are tackled by Ismail Karim, the president, who decides to send the Shadow Element mercenaries to one of their major outposts (the tenth mission requires the player to enter this destroyed city). The final levels require the player to infiltrate mercenary operations in three specific areas: an airbase in the remote mountains, a bunker in the badlands, and a facility in a city located on the border of Adjikistan. The final level requires the player to infiltrate a destroyer and capture the mercenary leader, Aiken O'Rourke. In the closing cinematic, O'Rourke is captured by Sandman, and unknown forces arrive on location. There is a tense moment until Sandman is told that the forces are of Clawhammer Industries, and are there to help. Later in the cinematic the people of Adjikistan are shown tearing down a statue of their former president, the scene reminiscent of Iraq and the toppling of statues of Saddam Hussein. Several subplots are also present, the most prominent of the involving Aiken O'Rourke, the fictional leader of the mercenary group. In one of the first cinematics, he is shown taking over a Clawhammer Defense Industries compound, a fictional defence contractor, presumably to steal something or just destroy it. His original intent is never fully revealed, but in another cinematic, another character implies that he is running arms to an Adjiki government-controlled terrorist group. In the same cinematic, it is revealed through a flashback after a terrorist he threatened said that O'Rourke did not understand what it means to be fighting for one's country, that O'Rourke was a former special forces soldier, possibly SAS, and was captured and left to die during a botched mission in the NAPF stronghold (a mission in SOCOM FTB 1). As he walks away, he touches his scar, which was shown to be caused by a rifle butt to the face in the cinematic. This is believed to be the source of his anger and vengeance seeking, as he mocks the player during the final mission by loudspeaker, questioning why they fight and die as manipulated puppets.
Reception[edit]
References[edit]
- ^[1] Server shut down information
External links[edit]
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